Jun 18, 2007, 08:40 PM // 20:40
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#1
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Ascalonian Squire
Join Date: Jan 2007
Guild: order of clerics
Profession: P/
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New DoA possibilities?
Ok with the release of these new skills it has opened up away, i believe, to slightly change DoA possibilities. We now have an armour cap of +25 which is gonna be a bit of a pain in thee butt for tanks in DoA but we were also given more damage reduction and a new high(est?) armour skill. The only problem with the +100 AL skill is that it does not effect the shouter (as far as i know) this means a tank could not use it, so here is what i propose:
Obsidian tank: D/E
Earth Magic: 12 | Earth prayers 12+1+1 | Mysticism 3
[skill]Stoneflesh Aura[/skill][skill]obsidian Flesh[/skill][skill]Glyph of Concentration[/skill][skill]Mirage Cloak[/skill][skill]Mystic Regeneration[/skill][skill]Armor of Sanctity[/skill][skill]Veil of Thorns[/skill]Eternal Aura
due to eternal aura and a weapon of enchanting (Totem Axe) one can keep obsidian flesh up constantly for immunity to spells. This makes a SB monk useless which is why we could have...
Fearless Paragon: P/W
"There's nothing to fear!"[skill]"They're on Fire!"[/skill][skill]Enduring Harmony[/skill][skill]Focused Anger[/skill]"Save Yourselves!"[skill]Aria of Restoration[/skill][skill]Aria of Zeal[/skill][skill]Signet of Return[/skill]
Usage is pretty simple, keep there's nothing to fear and save yourselves up all the time, use enduring harmony on the tank to prolong save yourselves so that u can build up plenty of adrenaline. use the aria's when possible to give party wide energy and health. Damage reduction is 31+38=69% (leadership 16 and SS 8)
Now we have the regular HB and bonder monks, 3 SF ele's, BiP and SS from the 'DoA Balanced' team build here: http://www.pvxwiki.com/wiki/Build:Team_-_DoA_Balanced
The HB monk may also want to bring Seed of life, the new SS monk skill.
So in summary, compared with the pre-update team, this will have a tank with 100AL and spell immunity, a paragon reducing damage greatly and helping in energy and HP needs.
what are your thoughts?
Last edited by master of cookies; Jun 18, 2007 at 08:43 PM // 20:43..
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Jun 18, 2007, 09:13 PM // 21:13
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#2
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Academy Page
Join Date: Apr 2007
Guild: Alchemy Incorporated [AI]
Profession: W/
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Eternal Aura won't recharge Ob. Flesh.
All nearby foes take 40...88 holy damage. For 10 seconds, nothing happens. When this Enchantment ends, all other Dervish skills are recharged.
Unless there is a bug I don't know about where it is recharging all skill...then you would have down time with Ob. Flesh.
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Jun 18, 2007, 09:29 PM // 21:29
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#3
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Ascalonian Squire
Join Date: Jan 2007
Guild: order of clerics
Profession: P/
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aw bum! thats that plan ruined...
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Jun 18, 2007, 10:06 PM // 22:06
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#4
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Jungle Guide
Join Date: Jan 2007
Guild: Lotus Branca[Lbr]
Profession: Mo/Me
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What, you thought it was like a Glyph of renewal for your entire bar, and non-elite?
lol.
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Jun 19, 2007, 07:30 AM // 07:30
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#5
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Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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Quote:
Originally Posted by ArKaiN
What, you thought it was like a Glyph of renewal for your entire bar, and non-elite?
lol.
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That's the case if you're a Dervish. And it's nonelite.
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Jun 19, 2007, 08:02 AM // 08:02
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#6
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Frost Gate Guardian
Join Date: Jun 2007
Location: NY
Guild: RaiN
Profession: Rt/
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umm AoB gives +40 and Obsidian only gives +20...sooo why not use AoB???
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Jun 19, 2007, 08:30 AM // 08:30
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#7
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Ascalonian Squire
Join Date: Feb 2006
Guild: GOL
Profession: Mo/
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Obsidian Flesh protects against spells, AoB doesn't.
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Jun 19, 2007, 12:22 PM // 12:22
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#8
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Ascalonian Squire
Join Date: Jan 2007
Guild: order of clerics
Profession: P/
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precisely but i overlooked the fact that it was derv only skills which makes the whole thing useless, oh well!
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Jun 19, 2007, 02:19 PM // 14:19
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#9
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Academy Page
Join Date: Jul 2006
Guild: Glob of Ectospasm [GoE]
Profession: R/
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It could work with Eternal Aura and Vow of Silence, though you'll have to have high armor, but the protection from spells is there.
But, you'd have to go D/R with Serpent's Quickness, to combine it with QZ, else you'll have some downtime on VoS.
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Jun 19, 2007, 03:28 PM // 15:28
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#10
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Ascalonian Squire
Join Date: Feb 2006
Guild: GOL
Profession: Mo/
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VoS is not viable, as it would stop allies from casting spells on you, an E/R could keep OF up all the time, if they aren't interrupted, but a tank in DoA is going to be interrupted.
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Jun 19, 2007, 07:00 PM // 19:00
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#11
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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Quote:
Originally Posted by master of cookies
Now we have the regular HB and bonder monks, 3 SF ele's, BiP and SS from the 'DoA Balanced' team build
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hope its a mestake or otherwise u got 9 i na team , with ur paragon and tank
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Jun 20, 2007, 01:59 PM // 13:59
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#12
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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Its impossible as armor from different skills only stacks to a max of 25.
Quote:
Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack.
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